- My game will not be diminished by playing co-op versus single player
- I can quickly join and drop from a co-op session without impacting play
- Co-op should not be a live only affair nor require live accounts for local or LAN events
- Achievements should be granted in a co-op even if they occur out of order
That's it. I think anything on top of that is gravy for gamers. I am sure lots of developers and producers might complain that a game is hard enough to balance for a single player and to then balance it for a co-op session would be technically and monetarily not feasible, but to me, with a large set of difficulties and a good revive the dead aspect (for lesser players), you can create fun environments still in a co-op sense. Although, I think I would need to talk to some of my game developer friends to see what their take on balance is.
Feel free to discuss in the comments.
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