Thursday, April 17, 2008
Wednesday, March 26, 2008
Sunday, March 23, 2008
Forza 2
As part of the Play and Win weekend for Forza, I have played quite a few hours and what do I have to show for it? Zero 1st place finishes. 3 finishes total. Countless DNFs. Arrggghhhhh. That is ridiculous. Who would have thought I suck that bad at racing.
Wednesday, March 19, 2008
An RTS for a console....
This might not suck. Although, voice command has always given me a bit of grief.
More on the Co-op gaming bill of rights
As initially proposed by Tycho of Penny Arcade and then further thought upon by many industry insiders, there seems to be an initial draft of the Co-op Game Bill of Rights: 2008 Edition. Please feel free to take a gander at this. But in opinion, this actually takes it too far. From my view it should be a simple set of rights.
That's it. I think anything on top of that is gravy for gamers. I am sure lots of developers and producers might complain that a game is hard enough to balance for a single player and to then balance it for a co-op session would be technically and monetarily not feasible, but to me, with a large set of difficulties and a good revive the dead aspect (for lesser players), you can create fun environments still in a co-op sense. Although, I think I would need to talk to some of my game developer friends to see what their take on balance is.
Feel free to discuss in the comments.
- My game will not be diminished by playing co-op versus single player
- I can quickly join and drop from a co-op session without impacting play
- Co-op should not be a live only affair nor require live accounts for local or LAN events
- Achievements should be granted in a co-op even if they occur out of order
That's it. I think anything on top of that is gravy for gamers. I am sure lots of developers and producers might complain that a game is hard enough to balance for a single player and to then balance it for a co-op session would be technically and monetarily not feasible, but to me, with a large set of difficulties and a good revive the dead aspect (for lesser players), you can create fun environments still in a co-op sense. Although, I think I would need to talk to some of my game developer friends to see what their take on balance is.
Feel free to discuss in the comments.
Sunday, March 16, 2008
Saturday, March 15, 2008
Friday Night Gaming: Call of Duty 4 West Coast edition
Last night I caught up with Alpha Cog and few other adventurous folks like Killerstew, Civilizator, and RGG. Played through a number of Hardcore Team Deathmatch rounds where we totally got our butts handed to us. Giftwrapped. Basically in the 10 or so matches I played in, we won 1. Hmmmmm, is this really the true skill algorithm at work. I don't know about anyone else, but losing that many times is not fun. Or maybe we suck so bad we fell off the algorithm?
That said, we gained a few ranks but for the most part suffered some fairly decisive defeats. But I brought with me a new xbox liver ktismael whom went to college with me. Just starting off and just getting his game collection going, it is always good to add another to mix.
That said, we gained a few ranks but for the most part suffered some fairly decisive defeats. But I brought with me a new xbox liver ktismael whom went to college with me. Just starting off and just getting his game collection going, it is always good to add another to mix.
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